// This file is part of OpenMeca, an easy software to do mechanical simulation.
//
// Author(s)    :  - Damien ANDRE  <openmeca@gmail.com>
//
// Copyright (C) 2012 Damien ANDRE
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.


#ifndef OpenMeca_Gui_WidgetColor_hpp
#define OpenMeca_Gui_WidgetColor_hpp

#include <QWidget>

#include "OpenMeca/Gui/WidgetInterface.hpp"
#include "OpenMeca/Util/Color.hpp"
#include "OpenMeca/ui/ui_WidgetColor.h"

namespace OpenMeca
{
  namespace Gui
  {

    class WidgetColor : public QWidget, private Ui::WidgetColor, public WidgetInterface<Util::Color>
    {
      Q_OBJECT
      
    public:
      WidgetColor(QWidget* parent);
      ~WidgetColor();
      bool Check();
      void ApplyValue();
      
    
    private:
      void UpdateBackground();
      void Init();

    private slots:
      void NewColor();
      

      
    };

  }
}
#endif
